The new runescape has more, tons of examples of ‘super popular’ games that really are pretty ‘meh’ really). (something like kids penguin game had 4+ million players… haha, course it was free. But then the dynamic is all different on money revenues, etc. In fact, MMOs are not ‘super popular’, name any popular shooter or stuff like DOTA and you are talking 10s of millions, 100s of millions sometimes. No sandbox MMO will ever be ‘super popular’ (I assume that means 1+ million player base). I think your problem is that you want a sandbox MMO that is exactly what you want and you want it to be super popular… I don’t expect 1+ million playing but a base of 400-500k, that maybe grows as AGS extends end-game in various ways. That said, NW is a success, it now has the money to continue development and seems to have the motivation at AGS to ‘keep working hard’ towards this type of MMO. That is great for some but pretty sure easily half the MMO player market will not stick around. This is definitely a more planning, grinding and preparation MMO at end-game. During prime time can probably get some PvP quickly but that is not usually a mainstay for a large player base (not sure where I’d put the cut off for ‘large base’, 500k? 1 million? Thinking 1 million). NW doesn’t have a lot of that except for those who really enjoy crafting (+housing, housing isn’t a ‘keeper’ but crafters usually like housing). That can be whatever, even social stuff rather than in-game whatever, but that is what keeps players with less time coming back (the wars and invasions will as well, for those that really enjoy that and don’t have much extra time, NW will work for them since getting to 60 and reasonably geared is not a long-term chore, so they can always sign up and pop on). Now, for a MMO to ‘stay big’, it needs content that allows players to get on and in under 2 hours ‘accomplish something’. Which is why people talk about the potetntial. The engine is solid, combat is pretty good (balance issues but there are always those at launch and pretty much forever in any MMO), etc. I pretty think you either have to like this kind of PvP or like crafting to stick around and enjoy NW (atm, no idea where they will add content over this year). The players ‘create’ the PvP, the wars, ect., with some invasion stuff thrown in. That said, NW is basically a short ‘so-so theme park’ to 60, then it is more like RvR/sandboxy. What Bar posted is actually what is ‘fact’, unfortunately, since I like PvP/RvR over theme park.
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